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Basil goes O.U.T.S.I.D.E.

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Devlog

  • Done.
    November 28, 2017 by insrude#crunch
    The game's now pretty much complete. We still have some ideas on what to add in the future, but tomorrow is the official release day and overall at least I can say I'm quite happy with the end product... Continue reading
  • Almost there!
    November 16, 2017 by insrude
    The game is now... Mostly content complete. The next two weeks will be largely focused on testing + fixing broken things, adding to the presentation, possibly a little epilogue level and, of course, a... Continue reading
  • Basil can now go outside. Scary.
    November 02, 2017 by insrude
    In the last couple months we and a select few other people have been hard at work, learning to make games with no notable prior experience. Today we were told to push the button. Not one of us was rea... Continue reading
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